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Versus · Survival

Dodge Storm

Drag anywhere (or use arrows / WASD) to steer your cyan orb through a 45-second storm. You have three lives: every hit costs one, and losing them all ends the run early. Every bolt that leaves the field adds to your dodge streak. Your score is your best streak.

Warning lineA bolt will fly along it
BoltFlies straight
Homing boltPink, curves toward you for 2.5s
DifficultyHoming bolts from Squall on
Survive all 45 seconds to clear the storm
Personal bestsbest streak
Easy
—
Medium
—
Hard
—
Storm phases45s
Recent runsvs Rival AI
No runs yet. A computer-controlled Rival AI dodges the same storm beside you.
Storm survived · Medium
A
Storm survivor
0best streak
Personal best —
0
Dodges
0s
Survived
0
Hits taken
0
Near misses
You
0
BEST STREAK
Rival AI
0
+0 XP
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About Dodge Storm

Dodge Storm is a 45-second survival game. Bolts fly across the field and you steer a small orb between them. Your score is your best dodge streak.

How to play

  • Arrow markers at the edge show where bolts will fly in, and a spinning magenta diamond marks a homing bolt.
  • Every hit costs one of your 3 lives. Survive the 45-second storm to clear it; a rare heart gives a life back.
  • Every bolt that leaves the field adds to your dodge streak, and your best streak is your score.

Controls

Drag anywhere to steer; the orb moves with your finger so it is never hidden. Arrow keys and WASD also work.

Good to know

Premium game (part of Streaky Premium). Plays in any modern browser on phone, tablet or computer. Sign in to put your scores on the Dodge Storm leaderboard.

More about Dodge Storm

Dodge Storm is about staying relaxed while a lot happens around you. You steer a small orb, and the bolts are rarely aimed to hit you head-on, so the skill is in finding the open space and moving there early. Short, nervous movements usually lead to trouble, while smooth positioning keeps you safe and sets up near misses.

The 45-second storm has four phases. It begins as a Drizzle warm-up, becomes a Squall at 10 seconds, a Tempest at 22 seconds where more bolts home in on you, and a Final Surge at 34 seconds for the last 11 seconds. Bolts get faster in every phase, and each phase has its own color so you always know how far in you are.

Scoring and progress

Your score is your best dodge streak, which counts every bolt that leaves the field without hitting you. A hit resets the streak to zero and costs a life. You start with 4 lives on Easy and 3 on Medium and Hard, and a rare heart can restore one, up to a maximum of 5. Each difficulty keeps its own best. Clearing the storm earns an A, and an S needs a streak of 25 or more with at least 90 percent of bolts dodged.

Common questions

What happens when I get hit?
You lose one life and your dodge streak resets, though your best streak from the run is kept. You are briefly protected afterward, and if you run out of lives the storm ends.

How do I clear the storm?
Survive all 45 seconds with at least one life left. Clearing it earns at least an A, and a streak of 25 or more with 90 percent of bolts dodged earns an S.

Do the three difficulties differ much?
Yes. Higher difficulties send bolts more often and faster, allow more bolts at once, use shorter warnings, and send more homing bolts, with homing bolts even in the Drizzle on Hard.

Tips and strategy

  • Watch the edge arrows. They show where a bolt will enter before it arrives, so you can move to open space instead of dodging at the last second.
  • Keep the orb near the middle of the field. From there you can slip either way, whereas hugging a wall leaves you trapped when bolts come from two sides.
  • Treat the spinning magenta diamond as special. Homing bolts curve toward you for about two and a half seconds, so lure them in one direction and then cut away sharply.
  • After a hit you get a short period of protection, about 1.4 seconds. Use it to reposition rather than to cut across heavy traffic.
  • Grab the heart when it is safe. It appears at most once per storm, and only if you have room for another life, so losing a life early makes it more likely to matter.
  • Do not chase near misses. They count in your stats but do not add to your streak, and the streak is what sets your score.

More advice in the Streaky guides.

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