More about Highway Heat
Highway Heat is about balancing speed and safety. The car accelerates by itself, so your decisions are where to go and how close to go: a gap between two cars is both an opportunity and a risk. It trains scanning ahead, spotting which cars are about to change lanes (the ones with blinkers on), and committing to a line before the gap closes.
A run is a race against a countdown. Each checkpoint gate you reach adds time to the clock, and the bonus gets a little smaller with every gate, so time keeps getting tighter. Meanwhile the traffic gets denser and faster. The scenery moves from late afternoon into night, and on stretches where the barrier ends, the oncoming lanes become available at double points for anyone brave enough to use them.
Scoring and progress
Clean overtakes build a streak, and the multiplier rises every five passes in a row, from ×1 to ×5. CLOSE! passes within 1 meter of a car and INSANE! within 40 centimeters, and both pay bonuses that are worth more at higher speeds. In open-road sections, oncoming lanes double all points. A side scrape costs your streak but not a car. Easy, Medium and Hard each keep a best, and the grade runs from D to S, with S requiring 16,000 points and no crashes.
Common questions
How does a run end?
A run ends when the clock reaches zero or when you have crashed three times. A side scrape only costs your streak, not a car.
What does the Unlimited switch do?
Unlimited removes the timer and has its own leaderboard. In that mode you drive until you crash out or end the run yourself, and XP is capped at 200.
What does the difficulty setting change?
It changes how many cars are on the road, how fast they go, how often drivers change lanes, how long their blinkers warn you and how much time each checkpoint gate gives.