More about Quick Draw
Quick Draw is a reaction test dressed up as a standoff. The hard part is not raw speed but restraint: the signal arrives after a random wait, and anything you do before it is a foul. The game trains you to stay relaxed and ready, then respond the instant the signal appears instead of guessing when it might come.
In Solo you face a ladder of five gunslingers, one per round, from Dusty Pete up to The Undertaker. Each one reacts faster than the last. On Medium and Hard they also try tricks: a lamp that flickers amber, a false call such as a misleading word, and a half-draw twitch meant to bait you. From the later rounds, two targets appear when the signal fires and you must shoot the outlaw, not the sheriff.
Scoring and progress
Your score is your fastest reaction in milliseconds, so lower is better, and a best time is stored for each difficulty. Every shot gets a label: Lightning under 200 ms, Sharp under 260, Good under 350, and Slow beyond that. At the end of a Solo run your average time sets the grade, from S for an average under 220 ms down to C. A reaction under 100 ms is treated as a guess and counts as a foul.
Common questions
What happens if I do not tap after DRAW?
If you have not drawn after about a second and a half, the round counts as a loss and your opponent's time is shown.
How does vs Robot differ from Solo?
vs Robot is one shot per round and the match ends when someone reaches three wins. Solo is a five-round ladder of named gunslingers with tricks that get harder.
How do I play 2 Players?
Each player taps their own half of the screen, or uses A and L on a keyboard. Fastest tap wins, tapping early loses, and these matches are not ranked.