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Puzzle · 30-second runs

Quick Escape

Race through maze after maze. Beat each maze’s par time without clipping a wall for three stars. Deeper in the run the lights go out — you’ll carry a torch, and some exits stay locked until you find the key.

  • MoveSwipe the maze, use the d-pad, or arrow keys / WASD. Hold to keep running.
  • ParBeat par for a star and +2s. No wall bumps for another star.
  • WallsBumping a wall stops you and costs a second (no lives to lose). A rare blue gem wins time back.

About Quick Escape

Quick Escape is a timed maze game. You race to escape as many mazes as you can, and each one gets harder than the last.

How to play

  • Beat the par time for a star and bonus seconds; finish without touching a wall for another star.
  • Walking into a wall stops you and costs a second off the clock and that maze's clean star; holding a direction stops safely. A rare blue time gem wins some time back.
  • Deeper mazes are lit only by your torch, and some exits stay locked until you pick up the gold key. Your score is the number of mazes escaped.

Controls

Swipe across the maze, tap the on-screen d-pad, or use the arrow keys or WASD.

Good to know

Premium game (part of Streaky Premium). Plays in any modern browser on phone, tablet or computer. Sign in to put your scores on the Quick Escape leaderboard.

More about Quick Escape

Quick Escape is a race against a short clock, not a puzzle you can think about forever. You get 30 seconds, and the mazes you finish keep adding time. Each maze is generated fresh, so the skill is reading the paths at a glance and committing to a route, rather than memorizing a layout.

Mazes grow over the run, starting smaller on Easy and larger on Hard, and rising toward a larger cap on every difficulty. Deeper in, a torch lights only the area around you, and Hard starts in the dark. Some mazes lock the exit behind a gold key placed on a side branch, so you need a detour before you can leave. Rarely a blue gem appears and gives time back.

Scoring and progress

Your score is the number of mazes escaped, with a best saved for each difficulty. Each maze can earn up to three stars: one for escaping, one for beating a par time based on the length of the shortest route, and one for finishing without a wall bump. Beating par adds 2 seconds. A bump costs half a second on Easy, one on Medium and one and a half on Hard. Grades from S to D depend on mazes escaped.

Common questions

Are there lives?
No. Walls only cost time, and the clock ending the run is the only way to lose.

What does Unlimited do?
It removes the 30-second clock so you can keep going until you press End run. It has its own leaderboard and caps XP at 200.

How do I move on a phone?
Swipe across the maze or use the on-screen d-pad. On a computer use the arrow keys or WASD.

Tips and strategy

  • Plan the first few turns before you move. A single clean path is faster than a fast move into a dead end.
  • In a maze with a key, look for the key first. The exit stays locked until you collect it, so heading straight for the door wastes time.
  • Avoid wall bumps. They cost time and the clean star, and on Hard each one costs a second and a half.
  • Hold a direction to keep running. Your character stops safely at walls when you hold, so it does not count as a bump.
  • Use the swipe queue. You can queue a few turns ahead so you do not have to wait for each move to finish.
  • Chase par when you can. Two seconds per maze adds up, and a few under-par mazes in a row extend the whole run.

More advice in the Streaky guides.

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