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You have three lives. Pop every target before its ring runs out and leave the red decoys alone: a decoy hit or a target that escapes costs a life. Every wave is faster, so see how far you get.

Difficulty
Your record
0Runs
—Top score
0Best streak
    No runs yet. Your last runs show up here.
    Field guide
    Target +10 — streaks add up to +5 more per hit
    Decoy — hitting one costs a life. So does letting a target escape
    Gold star +20 — rare, small and quick
    Heart — very rare. Tap it for an extra life
    Score0
    WAVE 1
    Streak0+10 per hit
    Calm
    WAVE 2Movers incoming
    Mouse to aim, click to fire · or Arrow keys / WASD + Space · P pauses · a decoy or an escaped target costs a life
    B
    Out of lives
    0
    points on Medium
    0Hits
    0%Accuracy
    0Best streak
    0Gold stars
    1Wave reached
    +0XP earned
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    About Snipe It

    Snipe It is a quick aim trainer. Targets pop up across the range and shrink away, and you tap them before their timer ring closes, wave after wave until your lives run out.

    How to play

    • Tap targets before their ring runs out. Hits in a row build a streak worth up to +15 per hit, and gold stars are worth +20.
    • Hitting a red decoy or letting a target escape costs one of your 3 lives. A rare pink heart gives one back.
    • A new, faster wave arrives every 12 seconds. See how far you get before your lives run out.

    Controls

    Tap or click the targets.

    Good to know

    Free to play, no account needed. Plays in any modern browser on phone, tablet or computer. Sign in to put your scores on the Snipe It leaderboard.

    More about Snipe It

    Snipe It is an aim trainer built around decisions as much as accuracy. Every target has a ring that drains while it is on screen, so you must choose quickly which one to hit, which to ignore, and which red decoy to avoid. The skill it develops is fast, accurate pointing without hitting things you should leave alone.

    The run is organized into waves that last twelve seconds each. The first wave, Warm-up, has only static targets. Movers adds targets that drift and shrink, and Crossfire is faster with more decoys and more gold stars. After that the waves are labeled Overdrive and keep getting quicker. A light wind pushes the moving targets sideways, so a target may not travel where it first seems to be heading.

    Scoring and progress

    Points are what you play for, and a personal best is stored per difficulty. A normal target is worth 10, and a streak of consecutive hits adds a bonus of 1 for every 5 hits, up to 5 extra per target. Gold stars are worth 20 plus the same streak bonus. Shooting empty space breaks your streak but does not cost a life, though it lowers your accuracy. Your grade, from S to D, comes from your final points.

    Common questions

    How many lives do I have?
    You start with three lives on Medium and Hard and four on Easy. Pink hearts can restore lives, up to a maximum of five.

    What does Unlimited mode change?
    Targets that run out simply fade instead of costing a life. It has its own leaderboard and caps XP at 200.

    Why did a heart not appear?
    Hearts are rare. They do not show up in the first wave and only appear with some delay between them, and only when you are below the maximum number of lives.

    Tips and strategy

    • Shoot the targets about to expire first. A target that escapes costs a life, while a fresh one has plenty of time left on its ring.
    • Never fire at a red diamond, even to clear space. A decoy hit costs a life just like a missed target.
    • Protect your streak. Missing empty space resets it, so tap only when you are on target; the bonus per hit grows as the streak climbs.
    • Gold stars and hearts move and vanish quickly. Gold is worth double, and a pink heart is worth a full life, so go for them if the path is clear.
    • On Easy you start with four lives and slower waves, which makes it a good place to learn each wave type. Hard starts with a much shorter time on screen for every target.
    • You can aim with the arrow keys or WASD and fire with Space, so on a keyboard you can fine-tune aim without moving the mouse far.

    More advice in the Streaky guides.

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