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Core Dive

Turn the Core, a molten reactor column wrapped in energy rings, so the bouncing ball drops through the gaps. Drop three rings without touching and the ball ignites into a fireball that smashes a chain of rings, red included. Every level has a goal: hit it and the next level starts as a fireball. Every 4 gems forge a shield, and smashing the Core Seal every third level pays out big.

Difficulty

Drag left / right to turn the Core · ← → or A D on keyboard · P to pause

About Core Dive

Core Dive is a falling-ball arcade game. A ball bounces on the energy rings wrapped around a glowing reactor column, and you turn the Core so it drops through the gaps, level after level.

How to play

  • Glowing rings are safe to bounce on. Red overheated plates end the run unless a shield absorbs the hit.
  • Drop three rings without touching anything and the ball becomes a fireball that smashes rings, red included, until its heat runs out.
  • Catch gold gems in the gaps, crack glass plates, and break the gold Core Seal every third level for bonus points and a shield.

Controls

Drag left or right to turn the Core. On a keyboard, use the arrow keys or A and D, and P to pause.

Good to know

Premium game (part of Streaky Premium). Plays in any modern browser on phone, tablet or computer. Sign in to put your scores on the Core Dive leaderboard.

More about Core Dive

Core Dive is a timing puzzle in disguise. The ball bounces on its own, so all you control is the angle of the Core, and the whole game is about turning it at the right moment so the next gap is under the ball when it falls. The skill it trains is anticipation: looking at the floor below and turning toward its gap while the ball is still on the way down.

Every level has a goal shown at the bottom, such as dropping three rings in a row on level 1. Completing it makes the next level start with a fireball. Over time the rings add narrow gaps, glass plates, sliding red plates and spinning ones, and each level uses a new color stratum, from Plasma Cyan to Cobalt Flux.

Scoring and progress

Each ring you pass scores 5 points, rising to 20 when you drop several in a row. A fever smash scores 20 plus twice the level, gems and close calls past red score 10 each, and breaking a Core Seal scores 30 plus five times the level. Clearing a level adds ten times the level, tripled if you did it without bouncing. Easy has 10 floors, Medium 12 and Hard 14 at level 1, and S needs level 10.

Common questions

What ends a run?
Touching a red overheated plate ends the run unless you have a shield, which absorbs one hit. Fireballs smash through red plates safely while their heat lasts.

How do I get a shield?
Catch a floating shield item, or grab four gold gems to forge one. Easy and Medium also place shield items in levels, but Hard places fewer.

What does the level goal do?
Each level has a goal shown at the bottom. Finishing it does not add points, but the next level starts with your ball already on fire.

Tips and strategy

  • Turn early. Start turning toward the next gap as the ball leaves the ring, so you are in place when it arrives, rather than reacting on the way down.
  • Use fireball runs. After three rings without a bounce, the ball smashes through rings including red ones, so go straight for as many floors as the heat lasts.
  • Collect gems when they line up with a gap. Every four gems forge a shield, and a shield absorbs one red-plate hit that would otherwise end your run.
  • Treat glass plates carefully. They crack on the first bounce and break on the second, so you can land on one once but not twice.
  • Aim to clear levels without bouncing for the tripled clear bonus. It is worth far more than a few gems.
  • On every third level, save a fireball for the gold Core Seal at the bottom. It breaks after three bounces or one fireball smash, and gives bonus points and a shield.

More advice in the Streaky guides.

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