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Puzzle · Physics PREMIUM

Multiply Mayhem

Turn a trickle into thousands. Pick your gates, fill the cup, and beat a boss every 4th level.

Aim & holddrag the spout, hold to pour
Multiplygreedy or safe gate?
Fill the cupoverflow for 3 stars
Difficulty

Drag to slide the spout · hold to pour · ← → / A D move and hold Space to pour on keyboard · P to pause

About Multiply Mayhem

Multiply Mayhem is a physics puzzle about turning a trickle of balls into thousands. You aim a spout over a field of multiplier gates and route the stream into the cup at the bottom.

How to play

  • Green gates multiply every ball that passes through. Charged gates run dry, so slide over to the next one.
  • +10 gates recharge, mystery ? gates can pay big or cost you, red destroyers delete balls and ÷2 halves your stream. Gobblers eat balls, and every 4th level a boss locks the cup until you pour enough in to burst it.
  • Hit the level target to clear it and earn up to three stars. Back-to-back clears build a score combo. The run ends on the first level you fail, with one retry per run.

Controls

Drag across the field to slide the spout, and hold your finger or mouse button down to pour. Your ammo is limited.

Good to know

Premium game (part of Streaky Premium). Plays in any modern browser on phone, tablet or computer. Sign in to put your scores on the Multiply Mayhem leaderboard.

More about Multiply Mayhem

Multiply Mayhem is a routing puzzle disguised as a ball dump. The balls themselves do the work, but the order in which they cross the gates decides whether you finish with a few hundred or a few thousand. It trains planning ahead: reading a layout, choosing a lane, and noticing which gates are worth feeding before you pour.

The first levels teach one idea at a time, such as a simple double, a safe lane against a greedy lane, and mystery gates. Then gobblers, conveyors, spinners and moving destroyers join in, and every fourth level places a boss over the cup that must be broken first. There are 16 hand-built levels, after which the game keeps generating new layouts, so a good run has no fixed end except your own mistakes.

Scoring and progress

Each level has a ball target for the cup. Reaching the target earns one star, and landing 25 percent more earns two stars, while 55 percent more earns three. Points depend on stars, extra balls, the level number and difficulty, and clearing levels with two or more stars in a row builds a combo bonus of up to 75 percent. Boss levels pay a 25 percent bonus. Your grade depends on how many levels you cleared, and each difficulty has its own best.

Common questions

What ends a run?
A run ends on the first level where you fall short of the one-star target. You have one retry per run with extra ammo, so the second failure ends the run.

Why do my balls disappear?
Red destroyers delete balls, ÷2 gates halve the stream, and gobblers eat them. Some gates also charge a toll before they multiply.

Does ammo carry over between levels?
No. Every level starts with its own ammo supply, which is adjusted by difficulty. Easy gives about 25 percent more and Hard about 10 percent less.

Tips and strategy

  • Look at the whole board before pouring. A route through one ×5 gate is often better than three smaller gates, but only if a destroyer or a divider does not sit in the way.
  • Switch away from a charged gate when it is almost empty. Its number shows how many balls it can still multiply, and extra balls passing through after that get nothing.
  • Use +10 gates when you are short on balls. They recharge, so a steady stream into one is dependable.
  • Treat mystery gates as a gamble. They can reveal ×5, ×3, +10, ÷2 or a toll, so take them early in a level when you can afford a bad result.
  • On boss levels, feed the boss first. Balls it eats count toward bursting it, and the cup stays locked until it breaks, so pouring into the cup early is wasted ammo.
  • Save the retry. You get one retry per run with 20 percent more ammo, but its points are reduced by 25 percent, so use it on a level you narrowly missed.

More advice in the Streaky guides.

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