Multiply Mayhem
Turn a trickle into thousands. Pick your gates, fill the cup, and beat a boss every 4th level.
Drag to slide the spout · hold to pour · ← → / A D move and hold Space to pour on keyboard · P to pause
Turn a trickle into thousands. Pick your gates, fill the cup, and beat a boss every 4th level.
Drag to slide the spout · hold to pour · ← → / A D move and hold Space to pour on keyboard · P to pause
Multiply Mayhem is a physics puzzle about turning a trickle of balls into thousands. You aim a spout over a field of multiplier gates and route the stream into the cup at the bottom.
Drag across the field to slide the spout, and hold your finger or mouse button down to pour. Your ammo is limited.
Premium game (part of Streaky Premium). Plays in any modern browser on phone, tablet or computer. Sign in to put your scores on the Multiply Mayhem leaderboard.
Multiply Mayhem is a routing puzzle disguised as a ball dump. The balls themselves do the work, but the order in which they cross the gates decides whether you finish with a few hundred or a few thousand. It trains planning ahead: reading a layout, choosing a lane, and noticing which gates are worth feeding before you pour.
The first levels teach one idea at a time, such as a simple double, a safe lane against a greedy lane, and mystery gates. Then gobblers, conveyors, spinners and moving destroyers join in, and every fourth level places a boss over the cup that must be broken first. There are 16 hand-built levels, after which the game keeps generating new layouts, so a good run has no fixed end except your own mistakes.
Each level has a ball target for the cup. Reaching the target earns one star, and landing 25 percent more earns two stars, while 55 percent more earns three. Points depend on stars, extra balls, the level number and difficulty, and clearing levels with two or more stars in a row builds a combo bonus of up to 75 percent. Boss levels pay a 25 percent bonus. Your grade depends on how many levels you cleared, and each difficulty has its own best.
What ends a run?
A run ends on the first level where you fall short of the one-star target. You have one retry per run with extra ammo, so the second failure ends the run.
Why do my balls disappear?
Red destroyers delete balls, ÷2 gates halve the stream, and gobblers eat them. Some gates also charge a toll before they multiply.
Does ammo carry over between levels?
No. Every level starts with its own ammo supply, which is adjusted by difficulty. Easy gives about 25 percent more and Hard about 10 percent less.
More advice in the Streaky guides.
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