More about Odd One Out
Odd One Out trains a specific kind of attention: comparing several small things at once and noticing which attribute changed, instead of staring at the cards one by one. Each hand is a short puzzle with a clear answer, so a run feels like a rhythm of look, decide, tap.
The first levels are forgiving, with the odd card differing in two obvious ways. As levels climb, the difference shrinks to a single attribute, then to the quieter ones, fill and count, where a card may have just one more or one fewer symbol than the rest. Harder difficulties deal more cards and give you less time per hand, so late hands reward a steady scanning routine rather than guessing.
Scoring and progress
Each correct call is worth 10 points times your multiplier. The multiplier starts at ×1 and rises by 0.5 for every four correct answers in a row, capped at ×3. A miss or a timeout costs 5 points, one of your three lives, and your streak. Your best score is saved separately for Easy, Medium and Hard. Runs get a grade from S to D based on how many lives you kept, and XP scales with the difficulty you chose.
Common questions
How long is a run?
A solo run lasts 30 seconds, or until you lose all three lives. Time spent reviewing the answer after a miss does not count against the clock. Unlimited mode has no timer at all.
What counts as a difference?
A card can differ in shape, color, fill (solid, striped or outline) or the number of symbols on it. At first the odd card can differ in two ways, and later levels use a single attribute.
Does Easy mode work the same way?
On Easy you see two cards and call Match or No match. Medium and Hard deal more cards, and you pick the odd card or call All match.