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Pocket Putt

Neon mini-golf, nine holes a run. Every round builds a brand-new course — bank off walls, ride the vortices, time the spinners, slip through tunnels and hop rafts over the water. Every hole is test-putted before you see it, so each one can be sunk in two or three strokes.

Mode
Holes
Difficulty

P1Cyan ball. Putts first on hole 1 and plays until the ball drops.
P2Pink ball. Then pass the device: same hole, same obstacles, fresh start.
Best score on a hole tees off first next time. Fewest total strokes wins. Not ranked, no XP.

Pull back from the ball · release to putt · slide back to cancel · ←/→ aim + hold Space · P pause

About Pocket Putt

Pocket Putt is a nine-hole neon mini golf game. Every round builds a new course, and each hole is checked before you see it so it can be sunk in two or three strokes.

How to play

  • Sink the ball in as few strokes as you can. Scoring under par earns big points, and a hole in one is worth +150.
  • Watch for bumpers, windmills, turnstiles, launch pads, sand, water, conveyors and tunnels. Later holes add sloped greens.
  • The holes are different every round. 2 Players is pass-and-play on one device: both play the same new holes and the fewest total strokes wins. Not ranked.

Controls

Press on the green and drag away from where you want the ball to go, then release to putt. Drag back to the start ring to cancel.

Good to know

Free to play, no account needed. Plays in any modern browser on phone, tablet or computer. Sign in to put your scores on the Pocket Putt leaderboard.

More about Pocket Putt

Pocket Putt is a game of touch and observation. Every hole is generated fresh and tested before you see it, so you can't memorize a layout. What you can learn is how to read it quickly: where the cup is, which obstacles block the straight line, and which wall to bank off. The skill is controlling power with a short drag, which matters more here than in most golf games.

A round has nine holes. Later holes can bring in sand, water, spinners, launch pads, vortices, tunnels and sloped greens, and Hard uses more obstacles per hole than Easy. Par on each hole is either two or three strokes. The ball rolls with friction and a fast ball can lip out of the cup, so soft putts finish the job.

Scoring and progress

Each hole scores points from how your strokes compare with par, with under-par holes paying the most and a hole in one worth +150. You can take at most 8 strokes on a hole, and water adds one stroke. Your grade comes from your total relative to par over nine holes, from S at six under par down to D. The round score is capped at 5,000 and each difficulty has its own best.

Common questions

Are the holes always possible to finish?
Yes. Each generated hole is checked by a solver, so it can be finished in two strokes and has a forgiving three-stroke route. Hard mode has smaller cups and steeper slopes.

What happens if I reach 8 strokes?
The ball is picked up and the hole counts as the maximum. In one-player mode it scores as par plus four, so it hurts your round but does not end it.

How does 2 Players work?
Both players play the same new nine holes on one device, taking turns. The fewest total strokes wins, and the lower scorer tees off first on the next hole.

Tips and strategy

  • Use shorter drags than you think you need. The ball rolls a long way, and a controlled roll is easier to correct than a long shot.
  • Trace the guide line before releasing, especially on Easy where it shows the first bounce. It tells you whether the bank shot lines up.
  • Time windmills and turnstiles instead of rushing them. Wait until the blade passes, then putt so the ball arrives in the gap.
  • Avoid water unless the route needs a raft. It costs a stroke and replays the shot, so a longer safe route is usually cheaper.
  • On sloped greens, read the arrows on the surface. They show the slope direction, so allow for some sideways drift on slow putts.
  • Roll gently into the cup. A fast ball can bounce out of the hole, so ease the last putt even if you are close.

More advice in the Streaky guides.

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